![]() The previous game in the series, Nier, even had protagonists aimed at different markets: a hulking, older warrior in the western release and a slender youth in the Japanese version. Taro’s other games have made occasional gestures towards mass appeal, but have not always hit the mark. “What’s great about them is their company is full of people who are actually otaku (pop culture fans),” he says, “so it was very enjoyable and easy to work with them.” Taro attributes part of Nier’s popularity in the west to the efforts of video game translation firm 8-4, whose vivacious translation brought the game to life in English. Not bad for a philosophical, occasionally obtuse game that ricochets between adrenaline-spiking robotic destruction and sober contemplation of the meaning of existence. Taro’s games have long been considered obscure classics, but Automata – funded by publishing giant Square Enix and developed by action experts Platinum Games – sold 3m worldwide. ![]() Judging by Nier: Automata’s sales figures, there sure are a lot of weird people in the world. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |